Organizations
The eLearning Guild is a community of practice for designers, developers, and managers of eLearners.
University of Texas Digital Media Collaboratory
eLearningLearning.com is a community-assembled site of resources for learning about eLearning.
The Serious Games Initiative is focused on uses for games in exploring management and leadership challenges facing the public sector.
The MASIE Center Learning Lab and Think Tank
Documents
Means, Barbara, Toyama, Murphy, Bakia, Jones,
Evaluation of Evidence-Based Practices in Online Learning: A Meta-Analysis and Review of Online Learning Studies U.S. Department of Education, 2009.
Alleyne, Richard,
Videogames Like World of Warcraft and Second Life Could Be Used for Education, Telegraph.co.UK, 2009.
Burns, Robert M.,
eLearning for Adults: Who Has the Goods? The Technology Source Archives at the University of North Carolina, 2001.
Chao, Dennis,
Doom as an Interface for Process Management, University of New Mexico, 2001.
Greenemeyer, Larry,
60-Second Science: Using Virtual Worlds and Video Games to Teach the Lessons of Reality, Scientific American 2009.
Jenkins, Henry,
A Game Theory on How to Teach Kids, MIT Technology Review, April 1, 2002.
Prensky, Marc,
Various articles on digital game-based learning, 2001-2008.