Why eLearning?...
What is game-based learning?
Game-based learning can help engage learners by enabling them to interact with the content and apply the learning in an entertaining environment.
According to Rose and Nicholl's Accelerated Learning for the 21st Century, published in 1998, the brain is more receptive to learning when in a state of "flow." It simply learns better.
In our Play-to-Teach philosophy, we believe that play needs to appropriately align with the learning objective. The game space continuum provides a complement of game-based learning applications, suited for different learning situations:
According to a 2008 survey by the eLearning Guild, 93% of organizations using game-based learning rated the approach as better than other forms of rich-skill practice, and 76% reported a positive return on investment (ROI). Why such positive results? Perhaps it's because the new generation of workers grew up with computers and video games and more easily relate to game-based learning than to traditional models.
To find out how to create and implement game-based learning in your organization, check out our game-based eLearning examples or contact us for a demonstration and free Game-Based Learning analysis.
Game-based learning can help engage learners by enabling them to interact with the content and apply the learning in an entertaining environment.
According to Rose and Nicholl's Accelerated Learning for the 21st Century, published in 1998, the brain is more receptive to learning when in a state of "flow." It simply learns better.
In our Play-to-Teach philosophy, we believe that play needs to appropriately align with the learning objective. The game space continuum provides a complement of game-based learning applications, suited for different learning situations:
- Embedded —casual games within the learning content
- Collaborative—real-time games where learners work together or compete online
- Simulation—learning within simulated real-world situations and environments
- Immersive—fully realized immersive environments with applied learning skills and strategies integrated into the gameplay.
According to a 2008 survey by the eLearning Guild, 93% of organizations using game-based learning rated the approach as better than other forms of rich-skill practice, and 76% reported a positive return on investment (ROI). Why such positive results? Perhaps it's because the new generation of workers grew up with computers and video games and more easily relate to game-based learning than to traditional models.
To find out how to create and implement game-based learning in your organization, check out our game-based eLearning examples or contact us for a demonstration and free Game-Based Learning analysis.


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